![]() ![]() Past these ones, the other skills are variable, and I am still experimenting with them. I have other defensive skills like life regen when enemies are near as well. The barrier I’m getting when I put this affix on my amulet is triple my actual life. This % is highest when on your 2-hand bludgeoner.ĭamaging an elite enemy gives you a barrier that absorbs (a crap ton) of damage – Easily my best defensive skill for this. ![]() The distant enemy thing isn’t important, the 80% damage increase to stunned enemies is key. 80% damage increase to stunned enemies – Easily the most important skill that rocketed this build into the stratosphere. Put it on a weapon.ĭistant enemies have an 8% chance to be stunned for 2 seconds when they hit you. This also puts a stun chance on Death Blow itself.Īfter spending 100 Fury, gain 84% increased damage on your next Weapon Mastery – This doubles your Death Blow damage after about three Upheavals. Weapon Masteries get an additional charge – This gives you two charges on Death Blow which can mean two big hits in a row or more chances to reset the cooldown on mob kills. With a passive, it can also apply vulnerable which is important. Upheaval – This is the one core skill that can both stun and make you berserk.Not as important for bosses but very important for champions when no other stuns are up. Bash – This is my basic attack which is obviously the one that can stun every three hits.I’m not a hundred percent sure this is the right call, but it’s worked well for me thus far and has some synergy with an Affix I’m using that spawns a champion mirroring my Core move. Call of the Ancients – The ultimate I’m using.This is what’s doing the huge boss damage. A monstrous move that activates berserk, can stun itself and can instantly resets its cooldown on kills. Death Blow – This is the damage dealer.40% damage reduction from enemies on demand is good. ![]()
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